I'm excited to share the beast "Taskarian" - a magnificent 3D cinematic character made with Zbrush, Maya, Substance Painter, and Marmoset Toolbag, and a few additional programs for small touches. This character was created for the game cinematic, but it is easy to convert into a game character. Just simplify topology or recreate to game-ready with the needed polycount and transfer/rebake these textures. No AI, just my imagination and references plus hard work.
Check out the details and fantasy vibes – from Zbrush sculpting magic to realistic final looks in Marmoset Toolbag, this is an adventure in digital art!